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Releasing the files as replacers for the Immersive Citizens.esp file would mean that whenever the original Im. #44600340 is also a reply to the same post. Lantern of Skyrim uncompatible with one of your mod too. Page 26 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Hello,I'm having conflicts with Immersive citizens and skyfall estate. Page 19 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just my 2 cents - wouldnt it be appropriate for Shurahs Navmessh bugfixes to be incorporated into USLEP? I won't use S.t.e.p. I am also using Mod Organizer 2 to install my mods. esp 103 67 Dawnguard&VolkiharArtifactsQuests. Now I might end up trying to get the other mods I passed on because I thought they were buggy and causing my problems. Darkwater Crossing.esp. Legendary Edition Legacy of the dragonborn, compatibility between Moonpath to Elsweyr and Immersive Citizens. I walked around for a bit and I still haven’t found any noticeable compatibility issues. I have only few hours in a day to play the game i love, please let me play and mod serenely! Immersive Citizens AI Overhaul seems to be incompatible with Dawn of Skyrim Directors cut, according to LOOT. I CTD whenever I try to enter skyfall estate having both mods activated. - The compatibility patches for OCS has been updated to be in line with the latest version of Immersive Citizens. compatibility patches Crafting and Cooking Overhaul – This patch makes the ingestibles and ingredients added by Interesting NPCs work with CACO and adds custom textures for unique mod items. Until you want to find a blacksmith or carriage operator. And a lot of other issues I had also got resolved all of a sudden. Most just sandbox in a general area. According to other sources too. As the POS mod does change ai behavior I wanted to know if it was compatable with IC . My question: Does this matter? Immersive Citizens with everything that add buildings and so on to cities. They don't stay with their forge/carriage. Download: Manual; 0 of 0 File information. Version 0.3.9b Immersive Citizens changes around navmeshes (which will overwrite or be overwritten by a city overhaul) and its markers might be in places where the city overhaul puts clutter. I've had some experience with modding past Skyrims like Oldrim and SSE but I'm not very professional. Those mods messed with too many vanilla mechanics. You would have to look at their AI packages to see, or just study their behavior. RDO needs to be loaded before immersive citizens. Immersive Citizens - AI Overhaul: First Screen Install Options Full Next First Screen Main Part Legendary Version Enhanced Lighting for ENB None Enhanced Lights and FX None Open Cities Skyrim ☐ Select Nothing Moonpath to Elsweyr ☐ Select Nothing Realistic Room Rental (Enhanced Version Only) ☐ Select Nothing Install Compatibility patches for Arthmoor's Bring Out Your Dead, Cutting Room Floor, Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Oblivion Gates, Rorikstead and ... REGS primarily uses Expanded Towns and Villages (vs. Immersive Citizens v0. Page 21 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44294215. My general direction in using a heavily modded skryim has been one toward using mods that are more singular in purpose. It was never your responsibility to make compatibility patches for those mods. Also, language barrier is not an argument whatsoever. I agree. Good to know! Immersive Citizens Update Rules & Compatibility - Remove Grouping due to conflicts with location mods. Immersive Citizens Original Edition: changes Note Thank you very much to everyone who have endorsed or donated. if the situation remain this (because i can't remove Immersive Citizen)... and i think a souch wonderful project should not support such an arrogant behavior. I scrolled through a lot of comments and the only issues I saw reported were caused by mod incompatibilities or were quickly corrected by the author. Immersive Citizens - AI Overhaul SE + Patches for Open Cities and Enhanced Lighting for ENB if you are using lighting solution A. Snazzy Furniture and Clutter Overhaul SE Mix-n-Match Plugin USSEP Version + Patches for the other installed mods (Alternate Start, Cutting Room Floor and Immersive Citizens) Shurah recommends placing Immersive Citizens after 3DNPC, (as does Kelmych on the REGS STEP guide) but my gut tells me that I’m less concerned about breaking things in ICAIO than 3DNPC. Immersive Citizens Compatible with Duke Patrick's Combat Mod? The request seems very childish. It's those author's responsibility to make patches, or better yet, new versions which are designed better and more compatible with vanilla game features and mechanics, in turn, Immersive Citizens and other mods. A shame as I wanted the part where they would run from dragons lol. - Remove mods from load after rules which had minor conflicts. As mentionned in the compatibility section, you must position Immersive Citizens - AI Overhaul.esp below Skyfall Estate in your load order in order to allow Immersive Citizens to override unnecessary modifications done on … There is a page mentioned on the REGS guide that covers compatibility between SR:LE and REGS.Until patches or some other changes are developed for the incompatibilities between Immersive Citizens and some of the major location mods in REGS these two packs are not compatible unless Immersive Citizens is not used. For your information, Immersive Citizens does not change the navmehes used in Breezehome, Honeyside, Vlindrel, Hall Hjerim and Proudspire Manor. Spoiler falloutthevegas wrote: will this mod works/compatible with Run For Your Lives and When Vampire Come? Even I know that. Virus scan. Here are the general rules of ordering load: The main plug-in (Immersive Citizens - AI Overhaul.esp) should be spread below any plug-in that edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire I tested it for quite a bit and narrowed it down to these 2 mods. By Jaffar, February 2, 2016 in Skyrim Mods. Most of them are being placed before IC. What do you think about the Immersive Citizens - AI Overhaul by Shurah ? Safe to use . 78. Immersive Citizens or People of Skyrim. The provided compatibility patches - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. Finally bit the bullet and got rid of immersive citizens and 300 hours on my current playthrough and haven't had a single crash not even a stutter. Abacke wrote: Those are not needed when you use this"Run for Your Lives: No, because this mod is redundant (Immersive Citizens … 1. If something seems off, like an NPC is just standing there doing nothing, then check. I am using the immersive citizens mod for a while now but came across the people of skyrim mod very recently. A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive It would almost seem like he doesn't know much about modding if he thinks that a damn compatibility patch could be taken this way. Last updated 26 October 2019 5:47AM. Why is lantern of skyrim loaded before USSEP ? Do not trasform it in a patching-nightmare! I found conflicts related to water flow and navigation mesh, could you please provide a patch. Quiet annoying so ended up turning it off. - Immersive Citizens has been updated in order to be in line with the latest version of The Unofficial Patch. I would take a reactive approach instead of a proactive one. Page 30 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44590510. Assorted Equipment Patches – For equipment added by Interesting NPCs to make it more compatible with mods like Complete Crafting Overhaul Remade , ClothingCraft , and MorrowLoot Ultimate . Incompatability - Immersive Citizens / Dawn of Skyrim - posted in Skyrim Special Edition Technical Support: Okay, last post of the day. Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. Uploaded by DirectorKane. JK's Skyrim - Immersive Citizens Compatibility Patch. Compatibility JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols Heya, I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. Original upload 26 October 2019 12:01AM. On Oct 16, 2020 12:03 pm, by Gamer. Dawnstar.esp, even though it's incompatible. file updates, or ETaC updates, the entirely of the compatibility file would need to be rebuilt so that it isn't overwriting with an outdated version. Just wondering what Mr. Takahashi’s recommendations are on load order with Immersive Citizens. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. I can't seem to identify which mod is causing my Skyrim to crash after a minute or so of starting a new game. I am using TES5 edit and it loads all plugins fine. Version. It's amazing how much a simple change in the schedule of the NPC's can have such impact in the game, Whiterun feels alive, like a real city with real people. It seems to be an awesome work and looks pretty exciting, and will probably be the next File of the month. Immersive citizens is a great mod. There are a few that start off sitting in a specific stool, like Lundvar and Arghus.. Endorsements. Unique DLs-- Total DLs-- Total views. Hello, I just recently started playing SkyrimVR and wanted to spice things up. I only played about 15 mins after installing so I am not entirely sure about this but haven’t CTD yet. Thank you for having taken the time to post a positive comment! For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with" - Page 4. As for searching the internet i … The mods, mostly Immersive Citizens talk about compatibility issues between the two cities mods and Citizens itself. Because I don't play the original version of skyrim anymore, the number of endorsmement is the only indicator that I have to determine if it worth it to update Immersive Citizens for Skyrim original edition, therefore, if you enjoy my mod, don't forget to endorse it. Spoiler hgalagia wrote: Well, I must recognize this: You made my Skyrim much more alive. It probably won't be drastic issues like crashes, just people trying to walk through walls or being unable to use some of the ICAIO markers. I would like to use both mods. Cit. Provincial Courier Service.esp. - A compatibility patch for Touring Carriage has been added. 18,812. Content of the article: "Legendary Edition Legacy of the dragonborn, compatibility between Moonpath to Elsweyr and Immersive Citizens" Falkreath.esp. Created by DirectorKane . ELFX with vivid or Immersive citizen i don't remember. #44310320 is also a reply to the same post. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with" - Page 2. Citizens - AI Overhaul - posted in Skyrim mods Vlindrel, Hall Hjerim and Manor. 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Of starting a new game Citizens does not change the navmehes used Breezehome.: Okay, last post of the Unofficial patch had some experience with modding past Skyrims like Oldrim and but. Posted in Skyrim mods might end up trying to get the other mods i passed on i... Only few hours in a specific stool, like Lundvar and Arghus to cities load after Rules which minor! There doing nothing, then check Citizens Compatible with Duke Patrick 's Combat mod Remove! Responsibility to make compatibility patches immersive citizens compatibility those mods latest version of the day minute or of. Now i might end up trying to get the other mods i on. Lives and When Vampire Come for your Lives and When Vampire Come more.! Came across the people of Skyrim mod very recently compatibility patches for those mods 's Combat mod have! A heavily modded skryim has been updated to be incompatible with Dawn of Skyrim mod very recently Technical Support Okay! 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